Charms

Charms provide stats and immunity if a certain amount of charms of the same type are equipped.

Stat-only charms

 * Stone Totem
 * Incarnated mana
 * Rodent Totem
 * Tainted Ribbon
 * Golden Chalice
 * Scented Leaves

Always Steady - Unconscious
Provides:


 * (2) 33 health
 * (3) Mana.png 28 mana
 * (4) Unconscious.png Unconscious immunity

Set items available:


 * Pocket Bell of Highriver
 * Mark of the Invisible Hand
 * Bear Collar
 * Gambling dice
 * Lucky Horseshoe
 * Badge of Highriver
 * Goblin Monocle
 * Rosewood Lute
 * Olive Gargoyle Statue
 * Hook Hand
 * Lucky Coin
 * Pocket Watch
 * Blood Relic
 * Experimental Lab Seedling

Demon's Bane - Weakness

 * Lifeless Demonling
 * Sacrificial Cup
 * Sacrificial Scepter
 * Cardgame: The Priesthood of Wakening
 * Tainted Feather
 * Tainted Sea Shell

The Pack - Hex

 * Ornate Krakor Tusk
 * Ancient Stone Fang

Freezing
Two sets provide freezing immunity. Eternal duel also provide Burning immunity and Cold Fusion also provide Shocked immunity.

Eternal Duel

 * Postairon Crystal

Cold fusion

 * Shialix Feather
 * Algid Egg
 * Summoning Rod

Burning
Two sets provide burning immunity. Eternal duel also provide Freezing immunity and Magmatic only provides Burning immunity.

Eternal Duel

 * Postairon Crystal

Magmatic

 * Incarnated Fire
 * Midsummer Trinket
 * Crawler Bijou

Cold Fusion - Shocked
Cold Fusion also provide Freezing immunity


 * Shialix Feather
 * Algid Egg
 * Summoning Rod
 * Autumn's Tear

Sage Spirit - Venom

 * Venoms of Highriver - By Tormod
 * Shialix Feather Essential Oil
 * Native Anti-Venom Set

The Cure - Disease

 * Lavabloom
 * Bouquet of Crimson Flowers
 * Experimental Cure: Alpha
 * Experimental Cure: Beta
 * Experimental Cure: Gamma

Blinded

 * Demon's Eye
 * Cultist Eyeball

Silence

 * Carved Effigy
 * Grim Tiki
 * Spirit Eater Tiki