Effects

There are varouis effects in duels, which are one of the main factors for winning or losing. We will divide the effects by buffs and debuffs:


 * Buffs are positive effects. The caster always applies them to his self.
 * Debuffs are negative effects. The caster applies them always on his enemy.

Buffs and debuffs can be cast by the player or the enemies.

Buffs
Add icon for each type of buff and debuff

Boost
Boost are buffs that increase any kind of damage, healing power or mana regen. Boost duration (turns) can be increased by equipments or perks.

Example of Boost


 * Fire Within


 * Conjure Frost
 * Tormod's Concoction

Healing
Buffs that provide some healing over time and sometimes other effects. Healing duration (turns) can be increased by equipments or perks.

Example of Healing


 * Winds of Winter (WoW)
 * Jungle's Aid (Jack the Kadou Bird - Guardian)

Protection
Buff that provide armor and sometimes damage or other buffs.

Example of Protection


 * Dual Wielding
 * Chilling Rain

Haste
While affected by this buff, any attack used will be cast twice.

Special buffs
Some buffs are not available to the player through normal playthrough but can be applied by enemies or friends.


 * Enchant: Cast by Juna, enchant is a buff that deal added lightning damage everytime the basic attack is used. Its damage is amplified for each overtime effect on foe.
 * Presence: Passive buff providing bonus mana regeneration when the player is fighting as a friend or as a critter.
 * Helping spirits: Passive buffs chosen by the player when the same enemy has been fought unsuccessfully many times. You can have up to 3 helping spirits.

Debuff
[Please, add icon for each type of buff and debuff]

Weakness
Weakness are debuffs that usually reduce armors and sometimes shielding or healing power.

Example of Weaknesses


 * The Master Legacy
 * Misery

Burning
Burning are debuffs that may deal fire damage to the target every turn or have other specific effects.

Example of Burning


 * Fireball
 * Expel Possession